Foxcairn Sprites
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Coalhearth

The sprite work, moving

Screenshots cannot show a walk cycle. Everything below is the real game art running in the page — the same atlases the client loads, drawn frame by frame at whatever size and speed you set.

One character

Turntable

Eight rendered rotations, four frames each. Drag the speed down far enough and you can read the individual contact poses.

Character
Facing

All at once

Every rotation, together

The reason the sprites are generated as a set rather than drawn one at a time: the same character has to stay recognisably itself from all eight angles, and drift only shows when you see them side by side.

Built one stone at a time

The cairn ladder

Height is the only channel telling you how many people have added to a cairn, so each course had to be unmistakably taller than the last. These are composed from a single generated stone rather than generated five times — five separate renders would not have held the size relationship steady.

The shared number, made visible

The fire by tier

The camp's fuel level is the one piece of genuinely collective state, so it had to be readable at a glance from across the map.